OOC Information:
Name/Alias: Bee
Age: 20
E-Mail//MSN//AIM: Email: EraseToForget@gmail.com , AIM: PuffyHatChan , Plurk: LittleIrishBee (Best ways to reach me are e-mail or plurk)
LJ: VaguelyEvil
IC Information:
Character Name: Mihael Keehl (Alias: Mello - sometimes referred to simply as “M” )
Character Journal: DidItMyWay
Canon: Death Note
Point in Canon: Chapter 74, right before Mello sets off the explosion
Age: 19
Birthday: He doesn’t feel it is necessary for you to know.
Appearance:

Abilities:
Mello’s mental acuity is through the roof. A genius, to say the least. And that genius comes prepackaged with a power of intimidation that even makes the shinigami nervous; a volatile aspect of his personality that sends the immediate warning that he’ll have no second thoughts about taking you down if you get in his way.
His investigative skills are second only to Near’s (considering that L is dead), and he shows great dexterity with a range weaponry, machinery, vehicles, electronics, and other technological paraphernalia. In particular, though, are his skills with a gun and computer equipment such as a laptop, microphone, and devices for vocal distortion.
Though possibly most impressive is Mello’s ability to utilize underground networks to get a hold of whatever information or resources he needs, and then through a process of careful and efficient elimination, cover his tracks so that he can remain in the shadows.
Mello has no inhuman or other-worldly capabilities except the ability to see Shidou, the shinigami, after touching his deathnote. However this does not grant Mello any sort of otherworldly powers or abilities.
Personality:
“Mello’s existence in itself is dangerous.” – Light Yagami.
Mello has an “ends justify the means” outlook in his obsessive race to be number one. In this respect he is a danger to anyone who might be in his way, including himself. Manipulation, murder, kidnapping, explosives – the list is long and dirty, and is in no way short of shady dealings and backstabbing. To Mello the pursuit of Kira is a game he’s been playing since he entered Wammy’s as a possible successor to L and unlike Near who acts slowly in small measured steps, Mello is impatient and determined, clawing and blasting his way forward as fast as he can with any resources his suspect connections put within his reach.
For example:
When trapped in a building Near thinks of a way to escape the building with the remaining members of the SPK in tow.
Mello, when trapped in a building, waits until the last possible moment, losing every member of his mafia team and when all else fails blows the entire building up with himself still inside.
And needless to say he addressed the issue of losing his “team members” with an off-handed “it can’t be helped,” before proceeding to save what was left himself from the burning wreckage of his hideout. Though it is unfair to label this as a heartlessness in Mello. Instead it is more properly viewed as a willingness to make any sacrifice to reach his goal, whether that sacrifice be trivial, something along the lines of a building, or extremely personal, such as the death of Matt, his own friend. And finally, of course, the sacrifice of himself.
This way of viewing the world leads Mello to see nearly all people and things as expendable, to see alliances as terminable when they no longer suit his needs, and to distrust and disvalue the prospect of help or assistance. If its going to get done, he’ll do it himself. He’ll beat Kira himself, he’ll beat Near himself.
Or he’ll die trying.
Perhaps the only person Mello will voluntarily recognize as above himself in skill and worth is L, as is seen both in his destructive pursuit of L’s legacy as well as the fondness and reverence with which he speaks of L in is post-mortem narrative of the Los Angeles BB Murder Cases.
Strengths:
*Physically: Mello’s primary form of self-defense is hand-held weaponry. Most obviously his gun (specific type not specified) that he carries on his person and with which he threatens Hal Lidner, Near, Takada Kiyomi, and various others. Mello rarely hesitates to wave the firearm about if he feels threatened, cornered, angry, frustrated, or anything other than pensive or victorious.
Another example of weaponry is Mello’s use of explosives: the one used to blow up the helicopter following the exchange of Yagami Sayu for the deathnote, and then the explosives controlled by a handheld trigger that he uses to destroy his hideout after the raid led by Chief Yagami.
*Mentally/Emotionally: Mello’s mental capabilities give him the benefit of being quick on his feet, adept at piecing together seemingly obscure pieces of evidence, as well as holding his own in games of wit against Near and Light. Mello’s passionate and overzealous determination to win enables him to take massive risks that for the most part are the reason for most of his success in investigating Kira. Even Near gives Mello credit where credit is due, stating that the information Mello’s no-holds-barred tactics uncovered has progressed the investigation immensely in a way they would not have with Near’s more meticulous approach.
Weaknesses:
*Physically: For starters, it is never shown that Mello is particularly strong physically. He is of small stature and seemingly without much muscle mass. Not to mention his constant dependence on a gun suggests a disadvantage in the physical strength department.
*Mentally/Emotionally: Despite Mello’s unusually high mental capacity, his actions are often swayed by his more passionate, brash emotions. He is cocky, confident, and has an assumption of being “bulletproof” that at times leads him to failure. That same determination to which he can attribute his success, he can also attribute to his downfall. The rapid pace at which he pursues Kira and the alarming rate at which he closes in on Light’s identity as Kira, makes it more and more of a priority for Light and his followers to kill him. And, due to his brash behavior during the raid of his hideout, Light’s team is able to kill him since they now have possession of his name and eventually his face to go with it. This, in direct contrast to Near, who at all times stays hidden or masked until it is a guarantee that he won’t be killed.
History:
Mello, like L and Near, spent his childhood at Wammy’s Orphanage in Winchester, England. The age at which he entered Wammy’s is unknown, as is the identity of his parents or where exactly Mello, born “Mihael Keehl”, is from. Wammy’s, however, is not only an orphanage but also an institution for developing brilliant minds, and when Mello was there, an institution for grooming successors to the title of “L” – World’s Greatest Detective.
At Wammy’s Mello’s investigative skills were second only to those of Near, a younger boy, with whom Mello found himself in constant competition, even though Near really did not seem to view it in this same way. Near’s indifference to their “obvious” competition, however, only served to fan the flames of Mello’s hatred and determination to succeed even more. It is in these early years that Mello’s obsession with being number one started. It became so ingrained that by the time the news of L’s death reached the orphanage and the two boys were informed that L had yet to pick a successor, Mello not only refused to work in a pair with Near, but decided to leave Wammy’s completely, saying that he would pursue Kira with his own means. And he would do it before Near to boot.
Thus, not even fifteen, Mello was on his own with only a mission.
The next time he is seen is 4 years later. The majority of what took place during the time skip is glossed over and all we are told is that Mello has since been working with the mafia who, after being unable time and again to kill Mello, follow his every word without question saying that Mello has never been wrong since he joined them a little more than a year before. He, without the aid of Wammy’s or diplomatic leaders, such are at Near’s disposal, has managed to start his own investigation and at that point is pretty much head to head with Near in terms of the amount of information he has gathered concerning the Kira case.
Mello fully reenters the scene with the kidnapping of Yagami Sayu, with which he announces to both Kira and Near his return and his intent to take the deathnote and defeat Kira by any means necessary. This act also forces the team working with Light Yagami, Kira acting as Second L, to come to LA, thus putting the ball in Mello’s court.
And thus Mello’s game, played against two competitors, begins.
First Person Sample:
[Accidental video]
(The screen is filled with the odd visage of a gas mask, and is partially covered by a black gloved thumb)
Tch. (It’s hard to discern whether the sound is a word or just a breath made raspy through the filters of the mask but as Mello draws the device closer he can be heard mumbling) The fuck is this? And the hell did those police go?
(He looks around)
The fuck is this place? Kira can’t make you hallucinate, can he?
(A sound like a static-y laugh follows)
If this is purgatory this is rather disappointing. Thought it might be more dramatic
( little snippets of mumblings and musings as he moves to stand, free hand moving to feel over his person)
Damn…. I don’t even have chocolate.
(He wanders out of view of the blackberry and can be heard beginning to poke and prod at his new surroundings, a muttered curse or sound of intrigue here and there until the feed cuts out)
Third Person Sample:
Mello had taken stock of the situation, ruling out the possibility of this being a kira-related event given no prior evidence of such hallucinations in kira’s victims, and had greatly shaved down the possibility of this being an after-life experience due to the fact that he still had his gas mask and the strange electronic device (strange in the matter of its ownership rather than its function) seemed highly anomalous if one were to assume they were deceased and therefore in no need of a blackberry.
Therefore he could be nearly sure of one thing: He was most likely not dead.
However, he could not be sure of the date or the time, or what had happened in that strange inexplicable gap between his confrontation with Chief Yagami in the hideout and waking up in this room that strangely reminded him of the rooms at Wammy’s.
This was a lot that he couldn’t explain and the sheer amount of questions gathering in his head made him uneasy.
What would be the purpose of putting him in such a place? What was this place? Where was this place? Why leave his mask? Why leave him his gun? Why give him a blackberry? Was the device bugged? Was the room monitored?
All of these had to be answered and he’d prefer that it’d be done sooner rather than anything fucking else.
Links:
http://en.wikipedia.org/wiki/Mello_%28D eath_Note%29
-I link to Mello’s particular page on Wikipedia because the section about the original concept and intent for Mello’s character is interesting for insight to Mello’s characterization and purpose in the story.
Notes:
*Quirks:
Mello has an obsession for chocolate, though if you watch carefully Mello is only seen eating chocolate during times when he seems to have the upper hand, or when he is calculating a plan. This is similar to L’s tendencies in eating sweets.
Mello also habitually has bad posture when sitting as L did, and as Near does, though unlike L who pulls up his knees, or Near who crouches, Mello slouches in his chair or on the couch, legs either splayed or crossed awkwardly.
He is the only one of the detectives who habitually wears shoes, not to mention he always keeps his hands covered with gloves.
The only one of the detectives who’s hairstyle changes in the series.
He’s also the only main character in the series who seems to exhibit any actual form of faith that is not kira-worship. This can be seen in the way he always wears a rosary around his neck. Though the particulars of Mello’s faith are never explored.
While Near and L wear white, Mello dresses in all black. Not to mention his sense of style is suspiciously similar to Misa’s, another character driven majorly by emotion [she’s blonde as well].
Near and L make a habit of being accompanied everywhere, L by Watari, and Near by Lester. Mello is seen to travel on his own, as he does when he takes Lidner as a hostage and when he comes to take Takada Kiyomi.
Bonus:
Why did I choose Mello?
Well, because Mello is the whole reason I chose to finish Death Note after L died. I love Near and Light and a whole bunch of the characters, but really it was Mello I kept hoping would pop up behind every page, and I know when that happens that that’s the character that has captured my fascination and who has carved out his own little spot in my brain for himself.
Also…I really wish I were THAT badass. Not gunna lie.
Name/Alias: Bee
Age: 20
E-Mail//MSN//AIM: Email: EraseToForget@gmail.com , AIM: PuffyHatChan , Plurk: LittleIrishBee (Best ways to reach me are e-mail or plurk)
LJ: VaguelyEvil
IC Information:
Character Name: Mihael Keehl (Alias: Mello - sometimes referred to simply as “M” )
Character Journal: DidItMyWay
Canon: Death Note
Point in Canon: Chapter 74, right before Mello sets off the explosion
Age: 19
Birthday: He doesn’t feel it is necessary for you to know.
Appearance:

Abilities:
Mello’s mental acuity is through the roof. A genius, to say the least. And that genius comes prepackaged with a power of intimidation that even makes the shinigami nervous; a volatile aspect of his personality that sends the immediate warning that he’ll have no second thoughts about taking you down if you get in his way.
His investigative skills are second only to Near’s (considering that L is dead), and he shows great dexterity with a range weaponry, machinery, vehicles, electronics, and other technological paraphernalia. In particular, though, are his skills with a gun and computer equipment such as a laptop, microphone, and devices for vocal distortion.
Though possibly most impressive is Mello’s ability to utilize underground networks to get a hold of whatever information or resources he needs, and then through a process of careful and efficient elimination, cover his tracks so that he can remain in the shadows.
Mello has no inhuman or other-worldly capabilities except the ability to see Shidou, the shinigami, after touching his deathnote. However this does not grant Mello any sort of otherworldly powers or abilities.
Personality:
“Mello’s existence in itself is dangerous.” – Light Yagami.
Mello has an “ends justify the means” outlook in his obsessive race to be number one. In this respect he is a danger to anyone who might be in his way, including himself. Manipulation, murder, kidnapping, explosives – the list is long and dirty, and is in no way short of shady dealings and backstabbing. To Mello the pursuit of Kira is a game he’s been playing since he entered Wammy’s as a possible successor to L and unlike Near who acts slowly in small measured steps, Mello is impatient and determined, clawing and blasting his way forward as fast as he can with any resources his suspect connections put within his reach.
For example:
When trapped in a building Near thinks of a way to escape the building with the remaining members of the SPK in tow.
Mello, when trapped in a building, waits until the last possible moment, losing every member of his mafia team and when all else fails blows the entire building up with himself still inside.
And needless to say he addressed the issue of losing his “team members” with an off-handed “it can’t be helped,” before proceeding to save what was left himself from the burning wreckage of his hideout. Though it is unfair to label this as a heartlessness in Mello. Instead it is more properly viewed as a willingness to make any sacrifice to reach his goal, whether that sacrifice be trivial, something along the lines of a building, or extremely personal, such as the death of Matt, his own friend. And finally, of course, the sacrifice of himself.
This way of viewing the world leads Mello to see nearly all people and things as expendable, to see alliances as terminable when they no longer suit his needs, and to distrust and disvalue the prospect of help or assistance. If its going to get done, he’ll do it himself. He’ll beat Kira himself, he’ll beat Near himself.
Or he’ll die trying.
Perhaps the only person Mello will voluntarily recognize as above himself in skill and worth is L, as is seen both in his destructive pursuit of L’s legacy as well as the fondness and reverence with which he speaks of L in is post-mortem narrative of the Los Angeles BB Murder Cases.
Strengths:
*Physically: Mello’s primary form of self-defense is hand-held weaponry. Most obviously his gun (specific type not specified) that he carries on his person and with which he threatens Hal Lidner, Near, Takada Kiyomi, and various others. Mello rarely hesitates to wave the firearm about if he feels threatened, cornered, angry, frustrated, or anything other than pensive or victorious.
Another example of weaponry is Mello’s use of explosives: the one used to blow up the helicopter following the exchange of Yagami Sayu for the deathnote, and then the explosives controlled by a handheld trigger that he uses to destroy his hideout after the raid led by Chief Yagami.
*Mentally/Emotionally: Mello’s mental capabilities give him the benefit of being quick on his feet, adept at piecing together seemingly obscure pieces of evidence, as well as holding his own in games of wit against Near and Light. Mello’s passionate and overzealous determination to win enables him to take massive risks that for the most part are the reason for most of his success in investigating Kira. Even Near gives Mello credit where credit is due, stating that the information Mello’s no-holds-barred tactics uncovered has progressed the investigation immensely in a way they would not have with Near’s more meticulous approach.
Weaknesses:
*Physically: For starters, it is never shown that Mello is particularly strong physically. He is of small stature and seemingly without much muscle mass. Not to mention his constant dependence on a gun suggests a disadvantage in the physical strength department.
*Mentally/Emotionally: Despite Mello’s unusually high mental capacity, his actions are often swayed by his more passionate, brash emotions. He is cocky, confident, and has an assumption of being “bulletproof” that at times leads him to failure. That same determination to which he can attribute his success, he can also attribute to his downfall. The rapid pace at which he pursues Kira and the alarming rate at which he closes in on Light’s identity as Kira, makes it more and more of a priority for Light and his followers to kill him. And, due to his brash behavior during the raid of his hideout, Light’s team is able to kill him since they now have possession of his name and eventually his face to go with it. This, in direct contrast to Near, who at all times stays hidden or masked until it is a guarantee that he won’t be killed.
History:
Mello, like L and Near, spent his childhood at Wammy’s Orphanage in Winchester, England. The age at which he entered Wammy’s is unknown, as is the identity of his parents or where exactly Mello, born “Mihael Keehl”, is from. Wammy’s, however, is not only an orphanage but also an institution for developing brilliant minds, and when Mello was there, an institution for grooming successors to the title of “L” – World’s Greatest Detective.
At Wammy’s Mello’s investigative skills were second only to those of Near, a younger boy, with whom Mello found himself in constant competition, even though Near really did not seem to view it in this same way. Near’s indifference to their “obvious” competition, however, only served to fan the flames of Mello’s hatred and determination to succeed even more. It is in these early years that Mello’s obsession with being number one started. It became so ingrained that by the time the news of L’s death reached the orphanage and the two boys were informed that L had yet to pick a successor, Mello not only refused to work in a pair with Near, but decided to leave Wammy’s completely, saying that he would pursue Kira with his own means. And he would do it before Near to boot.
Thus, not even fifteen, Mello was on his own with only a mission.
The next time he is seen is 4 years later. The majority of what took place during the time skip is glossed over and all we are told is that Mello has since been working with the mafia who, after being unable time and again to kill Mello, follow his every word without question saying that Mello has never been wrong since he joined them a little more than a year before. He, without the aid of Wammy’s or diplomatic leaders, such are at Near’s disposal, has managed to start his own investigation and at that point is pretty much head to head with Near in terms of the amount of information he has gathered concerning the Kira case.
Mello fully reenters the scene with the kidnapping of Yagami Sayu, with which he announces to both Kira and Near his return and his intent to take the deathnote and defeat Kira by any means necessary. This act also forces the team working with Light Yagami, Kira acting as Second L, to come to LA, thus putting the ball in Mello’s court.
And thus Mello’s game, played against two competitors, begins.
First Person Sample:
[Accidental video]
(The screen is filled with the odd visage of a gas mask, and is partially covered by a black gloved thumb)
Tch. (It’s hard to discern whether the sound is a word or just a breath made raspy through the filters of the mask but as Mello draws the device closer he can be heard mumbling) The fuck is this? And the hell did those police go?
(He looks around)
The fuck is this place? Kira can’t make you hallucinate, can he?
(A sound like a static-y laugh follows)
If this is purgatory this is rather disappointing. Thought it might be more dramatic
( little snippets of mumblings and musings as he moves to stand, free hand moving to feel over his person)
Damn…. I don’t even have chocolate.
(He wanders out of view of the blackberry and can be heard beginning to poke and prod at his new surroundings, a muttered curse or sound of intrigue here and there until the feed cuts out)
Third Person Sample:
Mello had taken stock of the situation, ruling out the possibility of this being a kira-related event given no prior evidence of such hallucinations in kira’s victims, and had greatly shaved down the possibility of this being an after-life experience due to the fact that he still had his gas mask and the strange electronic device (strange in the matter of its ownership rather than its function) seemed highly anomalous if one were to assume they were deceased and therefore in no need of a blackberry.
Therefore he could be nearly sure of one thing: He was most likely not dead.
However, he could not be sure of the date or the time, or what had happened in that strange inexplicable gap between his confrontation with Chief Yagami in the hideout and waking up in this room that strangely reminded him of the rooms at Wammy’s.
This was a lot that he couldn’t explain and the sheer amount of questions gathering in his head made him uneasy.
What would be the purpose of putting him in such a place? What was this place? Where was this place? Why leave his mask? Why leave him his gun? Why give him a blackberry? Was the device bugged? Was the room monitored?
All of these had to be answered and he’d prefer that it’d be done sooner rather than anything fucking else.
Links:
http://en.wikipedia.org/wiki/Mello_%28D
-I link to Mello’s particular page on Wikipedia because the section about the original concept and intent for Mello’s character is interesting for insight to Mello’s characterization and purpose in the story.
Notes:
*Quirks:
Mello has an obsession for chocolate, though if you watch carefully Mello is only seen eating chocolate during times when he seems to have the upper hand, or when he is calculating a plan. This is similar to L’s tendencies in eating sweets.
Mello also habitually has bad posture when sitting as L did, and as Near does, though unlike L who pulls up his knees, or Near who crouches, Mello slouches in his chair or on the couch, legs either splayed or crossed awkwardly.
He is the only one of the detectives who habitually wears shoes, not to mention he always keeps his hands covered with gloves.
The only one of the detectives who’s hairstyle changes in the series.
He’s also the only main character in the series who seems to exhibit any actual form of faith that is not kira-worship. This can be seen in the way he always wears a rosary around his neck. Though the particulars of Mello’s faith are never explored.
While Near and L wear white, Mello dresses in all black. Not to mention his sense of style is suspiciously similar to Misa’s, another character driven majorly by emotion [she’s blonde as well].
Near and L make a habit of being accompanied everywhere, L by Watari, and Near by Lester. Mello is seen to travel on his own, as he does when he takes Lidner as a hostage and when he comes to take Takada Kiyomi.
Bonus:
Why did I choose Mello?
Well, because Mello is the whole reason I chose to finish Death Note after L died. I love Near and Light and a whole bunch of the characters, but really it was Mello I kept hoping would pop up behind every page, and I know when that happens that that’s the character that has captured my fascination and who has carved out his own little spot in my brain for himself.
Also…I really wish I were THAT badass. Not gunna lie.